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Here’s a car I spent the last month modeling from the ground up. The high-poly model contains roughly 1,000,000 polygons across 70 individual parts. Built with a non-destructive SubD workflow using Mirror and Solidify modifiers. At the moment, it's an exterior-only representation, but I'm currently optimizing it for use in the BeamNG.drive driving simulator. I'll be posting updates as the project progresses with more shots.

The design was primarily inspired by the V-Tech from Cyberpunk 2077, with additional influence from makehastecorp and William Landgren.

Text

Text

No text

No text

360 animation

Hood

Hood

Side front

Side front

Back

Back

Spoiler

Spoiler

Top Spoiler

Top Spoiler

Side Back

Side Back

Top

Top

Wireframe

Wireframe

On black

On black

Topology

Topology

Viewport

Viewport