Here’s a car I spent the last month modeling from the ground up. The high-poly model contains roughly 1,000,000 polygons across 70 individual parts. Built with a non-destructive SubD workflow using Mirror and Solidify modifiers. At the moment, it's an exterior-only representation, but I'm currently optimizing it for use in the BeamNG.drive driving simulator. I'll be posting updates as the project progresses with more shots.
The design was primarily inspired by the V-Tech from Cyberpunk 2077, with additional influence from makehastecorp and William Landgren.
360 animation